Getting All Instances of Hierarchical Instanced Static Mesh

Hello All,

I am trying to get a list of all instances of a HISMC to save them for Generation later, or a local save of creations. However I am having some trouble getting all Instances of said HISMC.

Here is the Blueprint I have:

And here is what the Debug box looks like:

At first I thought It was my box calc that was wrong, but I got the algorithm from another forum thread. Also I have tried both Local and World Space with no luck.

I wish there was a get all instance indices. I know there is a function to get max, but as some can be removed I cannot just for loop it to the top due to gaps in indexing.

Have a wonderful day!

Actually from my testing it seems just using the get instance count works and there is some reorganizing of numbers behind the scenes. I thought I observed an inverse of this result earlier but I guess it was just human error.