Destructible Mesh issue with Opaque Material

When I create a destructible mesh and apply an Opaque material to it, the mesh becomes really blurry when it breaks. If I set it to Translucent it doesn’t do this, but with translucent I can’t use matallic, specular, roughness, etc.

Left image is with material set to Opaque, right is with it set to Translucent.

I solved the issue. In case anyone else has a similar problem, setting the material to Translucent and the Lighting Mode to Surface ForwardShading fixed it.