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Area Shadow From Stationary Light Looks Much Worse Than Static Light Shadow

I am noticing a lot of artifacting when using a stationary light with area shadows checked that DOES NOT happen if I make the same light a static light. When marked static the shadows get smoothed out and look nice even at low resolution.

Shouldn't area shadows on stationary lights be the same as a static light? Is there a limitation I am unaware of? There is a ton of banding in the stationary light version, like multiple shadows laid on top of one another, vs the nice soft effect of the static light.

Thanks for any help

Product Version: UE 4.19
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asked Aug 08 '18 at 04:27 AM in Rendering

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rujuro
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