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Expose Terrain Material Layer from blueprint

I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample Terrain Sample

Terrain Material Terrain Material

This is what I wanted to achieve programattically via a blueprint with the path. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them. alt text alt text

Product Version: UE 4.19
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capture.png (480.4 kB)
capture.png (480.4 kB)
capture2.png (370.5 kB)
capture3.png (1.7 MB)
capture4.png (834.0 kB)
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asked Aug 08 '18 at 05:18 AM in Blueprint Scripting

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The Gugaru
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