Get Acceleration node not working with custom character movement
Hey all! I am trying to make a system where your acceleration is lowered when you first start running, and after you get a certain velocity, acceleration is increased (Not sure if it works in this state) The problem is, i'm using a custom character component, which does not work with the acceleration node even though It's almost identical to the basic 3d pawn otherwise. : /storage/temp/249784-oh.png
asked Aug 08 '18 at 05:28 AM in Blueprint Scripting
The Bonk Batter
You probably need to get a reference to your movement component and pin it in there.
answered Aug 10 '18 at 08:26 AM
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