Camera Fade doesnt work on Oculus GO
Hello. I am doing a basic start camera fade. When I play it in simulate, it works perfect, but when I launch the app to Oculus Go and try the fade inside, it doesnt work.
I have tried to activate the bloom in the default postprocess settings but it havent worked.
Anyone knows why occurs this and how can I make to work?
Thanks for your time!
asked Aug 08 '18 at 11:38 AM in Rendering
Just to get things fading I have added a Widget to the pawn which contains a 'Color and opacity' track on an empty image covering the complete widget. When I want to fade in or out, I just play this animation.
answered Oct 17 '18 at 10:38 AM
VR Lab BV
Follow this question
Once you sign in you will be able to subscribe for any updates here