How can I do dark zones
I have a world with dynamic light with his Skylight and lightSource. In this world there is a cave in which I would want to be a dark zone. I tryed to put a PostProcesVolume and tint the zone in black, but the problem is that when i'm far the cave has the normal illumination ans when I approach it all the world becomes dark. Is there any way that the cave always be dark independently of the position of the player, and not affect the rest of the world?
I put an image in order to you can imagine better my situation.
asked Aug 08 '18 at 02:15 PM in Rendering
maybe you could add a second darker skylight, set it to a different lighting channel and have the cave objects only match that new lighting channel. The cave objects will need to be set to 'movable' for this to work I think.
answered Aug 08 '18 at 04:37 PM
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