How would I go about implementing a "Slender" style game?
Hello all for the third time! Before I continue, I would like to say this is my third question and I will be returning back answers to other people's questions as soon as I am familiar with UE. I'm 15 years old and a noob, so forgive me.
I have done the level designing and animations for the character(s). All is good! However, I am thriving to implement a blueprint.
I have designed a mansion and everything is setup. My idea for the plot is, the character has to search around the house for scrolls and paperwork and has to stand within a distance of the paperwork/book/ in order to retrieve it. After he finds 8, he completes the game. This can be directly related to the plot of "Slender" where you have to go looking for papers.
Any idea on how to do this with blueprints?
asked Aug 10 '14 at 08:47 PM in Blueprint Scripting
That's the basic theory behind it ^^ (without HUD elements)
answered Aug 10 '14 at 09:43 PM
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