x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How would I go about implementing a "Slender" style game?

Hello all for the third time! Before I continue, I would like to say this is my third question and I will be returning back answers to other people's questions as soon as I am familiar with UE. I'm 15 years old and a noob, so forgive me.

I have done the level designing and animations for the character(s). All is good! However, I am thriving to implement a blueprint.

I have designed a mansion and everything is setup. My idea for the plot is, the character has to search around the house for scrolls and paperwork and has to stand within a distance of the paperwork/book/ in order to retrieve it. After he finds 8, he completes the game. This can be directly related to the plot of "Slender" where you have to go looking for papers.

Any idea on how to do this with blueprints?

Product Version: Not Selected
Tags:
more ▼

asked Aug 10 '14 at 08:47 PM in Blueprint Scripting

avatar image

kevinirvani
66 5 8 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
  1. create actor blueprints for the scrolls

  2. in the character bp you will have to create a bool variable for each scroll (so in your case 8 bool variables - they should be turned off)

  3. now in the actor blueprint you will have to cast to your character

  4. from the cast you will have to "set" the bool (scroll 1 = bool 1; scroll 2 = bool 2;..... so that you have the right bool in your actor bp's

  5. now create a capsule in your actor bp

  6. add a capsule on begin overlap event and activate the bool with it

  7. now add a destroy action and connect the mesh + the capsule to it

  8. connect the overlap event with the destroy

  9. now in your character bp you can add a branch with all 8 bools (bool and) -> when all bools are on true (so he has picked up all of the scrolls) it will activate the action at the true link -> so either you load the menumap (https://www.youtube.com/watch?v=vBADl-gbITQ) or you quit the game

That's the basic theory behind it ^^ (without HUD elements)

more ▼

answered Aug 10 '14 at 09:43 PM

avatar image

fighter5347
5k 160 21 144

avatar image kevinirvani Aug 10 '14 at 10:41 PM

I found an alternative but thank you for the answer, great to understand different go abouts.

avatar image fighter5347 Aug 11 '14 at 04:59 PM

Good to hear that you found another way :) Could you probably post your alternative?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question