Epic games ランチャーが起動しません

logファイルを見たらdllがないと書いてありました。
これはどうしたら直りますか?

提示されているログの部分に関してはこちらの環境でも出ていますので、致命的なものではないようです。
起動しない場合はまずはLauncherの再インストールをしてみてください。


なお、たいていエラーログというものはログファイルの最後に出ています。
可能な限りログは全文提供するようにしましょう。

再インストールしたが起動できませんでした。
ログはこんな感じです。
文字制限があるので分けてます

Log file open, 08/09/18 09:50:22
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
AppSettings: Version: 7.14.2-4231683+++Portal+Release-Live
AppSettings: CommandLine: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32......\Portal\Binaries\Win64\EpicGamesLauncher.exe”
AppSettings: RunningCommandlet: false
AppSettings: ForwardMessage: false
AppSettings: ForcedRestart: false
AppSettings: bAllowMultipleInstances: false
AppSettings: bBootstrap: false
AppSettings: bSilent: false
AppSettings: bForceDeprecated: false
AppSettings: bDoesCompiledPlatformMatch: true
AppSettings: bIsUnattended: false
AppSettings: bAllowFullAppTesting: false
AppSettings: bIsExecutingAutomation: false
AppSettings: Mode: default
LogInit: WinPlatform: User is admin: true
LogInit: WinPlatform: Process ran as admin: true
LogInit: WinPlatform: Process is elevated: true
LogInit: WinPlatform: Process integrity level: High
LogInit: WinPlatform: Running 64bit App: true
LogInit: WinPlatform: Running 64bit OS: true
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1886725293) SRandInit(-1886725293).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin MessagingDebugger
LogPluginManager: Mounting plugin UdpMessaging
LogInit: Build: 7.14.2-4231683+++Portal+Release-Live
LogInit: Engine Version: 4.18.0-4231683+++Portal+Release-Live

LogInit: Net CL: 4231683
LogInit: Compiled (64-bit): Jul 25 2018 14:05:03
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Portal+Release-Live
LogInit: Command line: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32......\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging -enablehighdpi
LogInit: Base directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.08.09-05.02.04:891][ 0]LogInit: Computer: DESKTOP-7OC64M0
[2018.08.09-05.02.04:891][ 0]LogInit: User: syuuz
[2018.08.09-05.02.04:891][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.08.09-05.02.04:891][ 0]LogInit: High frequency timer resolution =1.068749 MHz
[2018.08.09-05.02.04:891][ 0]LogMemory: Memory total: Physical=3.8GB (4GB approx)
[2018.08.09-05.02.04:891][ 0]LogMemory: Platform Memory Stats for Windows
[2018.08.09-05.02.04:891][ 0]LogMemory: Process Physical Memory: 28.06 MB used, 28.06 MB peak
[2018.08.09-05.02.04:891][ 0]LogMemory: Process Virtual Memory: 54.66 MB used, 54.66 MB peak
[2018.08.09-05.02.04:891][ 0]LogMemory: Physical Memory: 1912.66 MB used, 2016.14 MB free, 3928.79 MB total
[2018.08.09-05.02.04:891][ 0]LogMemory: Virtual Memory: 4353.21 MB used, 2016.14 MB free, 134217728.00 MB total
[2018.08.09-05.02.04:944][ 0]LogAssetRegistry: FAssetRegistry took 0.0260 seconds to start up
[2018.08.09-05.02.04:944][ 0]LogUObjectArray: 217 objects as part of root set at end of initial load.
[2018.08.09-05.02.04:944][ 0]LogUObjectAllocator: 36496 out of 0 bytes used by permanent object pool.
[2018.08.09-05.02.04:944][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool