Bending Tall Grass
I want to rotate a static mesh away from the player character to simulate trampling of tall grass.
To make the grass "lie down" away from the player would be relatively easy by just facing the player with the Z-axis and then lie it down 90 degrees in X or Y, but that would make the grass turn, which would be really weird.
So I'd need to calculate the rotation only in X and Y, and my math skills are not quite up to the challenge. Any math wiz who might be able to point me in the right direction would be greatly appreciated.
asked Aug 09 '18 at 05:30 AM in Blueprint Scripting
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