Morph Target Maya Import Problem 4.19

I’m using a Fuse → Mixamo → ue4 pipeline.

When I import the original fbx from Mixamo into UE4 it has all its morph targets (pic 1).

But after that I imported the original fbx to Maya to add the Mixamo Control Rig. The morph targets are still working there (pic2). But once I export it from Maya and back into UE4, there are only three morph targets (pic3).

Any idea what I am doing wrong?