"dynamic?" stockpile mesh
Like the tile says, how would I go about creating a banished like stockpile where a NPC can carry wood into the stockpile and then have a small stack of wood in it? I know that I can't just create a mesh for every single possible combination of resources that would be in the stockpile. Basically my question is how would i go about creating a stockpile that has for example 20% wood, 20% stone, 30% iron and 30% clay and have it show up in that order? The resources should be able to be alllocated in whatever order but still be organized in a way that each resource has it's own section.
So let's say 10% of the wood was allocated before anything else and then everything else was carried there until there was only capacity for another 10% of wood. I still want the new wood to be stacked with the old wood. Like this:
asked Aug 09 '18 at 09:57 AM in Blueprint Scripting
Looks like youre off by one, missing the last index of your array or something
answered Aug 09 '18 at 01:15 PM
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