I am working with a vr project teleportation and i have encountered a problem that i have been solving for days. The problem is to get a teleportation beam from the right controller to the teleportation location. I have managed to get the predicted projectile path, but it doesn't show in the build. I have been thinking about putting a particle system between all the debug spheres to make a good arching movement. Google doesn't help me so i have to ask here :( I can get the starting position and the velocity, i just need to put the particle systems between.
No need to reinvent the wheel.
I've opened the VR template (for the 2nd time in 4 years) and they're using splines. The actor is called BP_MotionController and the entire logic of the spline + spline mesh components is the Update Arc Spline function.
This bit cracked me up, though:
The magic number with a question mark is adorable!
It was clearly put together by someone with no respect for screen real estate or an owner of a 3x 65" 4k displays...
Follow this question
Once you sign in you will be able to subscribe for any updates here