x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to get widget "persona preview viewport" to add to the"Custom Asset Editor"

How to get widget "persona preview viewport" to add to the"Custom Asset Editor"

in .h:

 TSharedPtr<class ???> PreviewScene;
 TSharedRef<SDockTab> SpawnTab_Preview(const FSpawnTabArgs& Args);

what class does the preview viewport skeleton mesh? in .cpp

 void FMyObjEditor::InitMyObjEditor(const EToolkitMode::Type Mode, const TSharedPtr<class IToolkitHost>& InitToolkitHost, class UMyObj* Asset)
 {
         FPersonaModule& PersonaModule = FModuleManager::LoadModuleChecked<FPersonaModule>("Persona");
     PersonaToolkit = PersonaModule.CreatePersonaToolkit(Asset->Pose);
     PersonaToolkit->GetPreviewScene()->SetDefaultAnimationMode(EPreviewSceneDefaultAnimationMode::Animation);
     FSkeletonTreeArgs SkeletonTreeArgs;
     SkeletonTreeArgs.PreviewScene = PersonaToolkit->GetPreviewScene();
     SkeletonTreeArgs.ContextName = GetToolkitFName();
 
     ISkeletonEditorModule& SkeletonEditorModule = FModuleManager::GetModuleChecked<ISkeletonEditorModule>("SkeletonEditor");
     SkeletonTree = SkeletonEditorModule.CreateSkeletonTree(PersonaToolkit->GetSkeleton(), SkeletonTreeArgs);
     PersonaToolkit->GetPreviewScene()->SetDefaultAnimationMode(EPreviewSceneDefaultAnimationMode::ReferencePose);
 
 PreviewScene = ???;
 
 const TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout("CustomEditor_Layout_2")
         ->AddArea(
 ...

How to get this class from PersonaModule

and how to spawn preview widget in

 TSharedRef<SDockTab> FMyObjEditor::ISpawnTab_Preview(const FSpawnTabArgs& Args)
 {
 
 }

?

Product Version: UE 4.19
Tags:
more ▼

asked Aug 09 '18 at 03:10 PM in C++ Programming

avatar image

Sn_a_ke
147 9 16 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question