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How to get widget "persona preview viewport" to add to the"Custom Asset Editor"

How to get widget "persona preview viewport" to add to the"Custom Asset Editor"

in .h:

 TSharedPtr<class ???> PreviewScene;
 TSharedRef<SDockTab> SpawnTab_Preview(const FSpawnTabArgs& Args);

what class does the preview viewport skeleton mesh? in .cpp

 void FMyObjEditor::InitMyObjEditor(const EToolkitMode::Type Mode, const TSharedPtr<class IToolkitHost>& InitToolkitHost, class UMyObj* Asset)
         FPersonaModule& PersonaModule = FModuleManager::LoadModuleChecked<FPersonaModule>("Persona");
     PersonaToolkit = PersonaModule.CreatePersonaToolkit(Asset->Pose);
     FSkeletonTreeArgs SkeletonTreeArgs;
     SkeletonTreeArgs.PreviewScene = PersonaToolkit->GetPreviewScene();
     SkeletonTreeArgs.ContextName = GetToolkitFName();
     ISkeletonEditorModule& SkeletonEditorModule = FModuleManager::GetModuleChecked<ISkeletonEditorModule>("SkeletonEditor");
     SkeletonTree = SkeletonEditorModule.CreateSkeletonTree(PersonaToolkit->GetSkeleton(), SkeletonTreeArgs);
 PreviewScene = ???;
 const TSharedRef<FTabManager::FLayout> StandaloneDefaultLayout = FTabManager::NewLayout("CustomEditor_Layout_2")

How to get this class from PersonaModule

and how to spawn preview widget in

 TSharedRef<SDockTab> FMyObjEditor::ISpawnTab_Preview(const FSpawnTabArgs& Args)


Product Version: UE 4.19
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asked Aug 09 '18 at 03:10 PM in C++ Programming

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