Render Target 2d Export PNG Appeared Darker
When I use CaptureScene2D to capture scene using "Final Color (LDR) in RGB", and store it in a RenderTarget2D with a RGBA8 format, the captured image is much darker than in viewport, And after I export it to a PNG file,it appears even darker,and with unwanted alpha channel.
What it should look like:
Captured to aRenderTarget2d:
Export to PNG,and import to UE to see how it look like:
BTW I use TAA for the capture and captured multiple times to get better TAA result. TAA works fine,but only darker. I simply want to capture the image which is exactly look like which is in viewport, What did I miss?
asked Aug 09 '18 at 04:47 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here