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Build Lighting Error

I try building my lighting and It crashes, here's the log:

4:51:09 PM: [Interface:TryOpenConnection] Local connection established 4:51:10 PM: [Job] Accepted Job 0E5B6175-47C54C56-0AFF5A8F-DB19BD3B 4:51:12 PM: [Job] Launched Job UnrealLightmass_2018-05-14_10-33-02_1277840-64bit.exe 4:51:12 PM: [Job] PID is 9432 4:51:12 PM: [Job] GUID is "0E5B6175-47C54C56-0AFF5A8F-DB19BD3B" 4:51:12 PM: LogLightmass: Display: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 0E5B617547C54C560AFF5A8FDB19BD3B 4:51:12 PM: Failed to determine engine directory: Defaulting to ../../../Engine/ 4:51:12 PM: Failed to load 'aqProf.dll' (GetLastError=126) 4:51:12 PM: File 'aqProf.dll' does not exist 4:51:12 PM: Failed to load 'VtuneApi.dll' (GetLastError=126) 4:51:12 PM: File 'VtuneApi.dll' does not exist 4:51:12 PM: Failed to load 'VtuneApi32e.dll' (GetLastError=126) 4:51:12 PM: File 'VtuneApi32e.dll' does not exist 4:51:12 PM: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 0E5B617547C54C560AFF5A8FDB19BD3B 4:51:12 PM: LogLightmass: Display: Processing scene GUID: 0E5B617547C54C560AFF5A8FDB19BD3B with 14 threads 4:51:12 PM: Processing scene GUID: 0E5B617547C54C560AFF5A8FDB19BD3B with 14 threads 4:51:12 PM: Building static lighting... 4:51:12 PM: [OpenConnection] Registering TCP channel ... 4:51:12 PM: [OpenConnection] Connecting to agent ... 4:51:12 PM: [TryOpenConnection] Testing the Agent 4:51:12 PM: [TryOpenConnection] Opening Connection to Agent 4:51:12 PM: [TryOpenConnection] Local Process ID is 9432 4:51:12 PM: [Job] Found a parent connection for PID 9432 4:51:12 PM: [Job] 5697CD4A -> 7710BCFF 4:51:12 PM: [Interface:TryOpenConnection] Local connection established 4:51:13 PM: Skylight import processing 0.009s with CubemapSize 128 4:51:15 PM: Measured CPU frequency: 2.99 GHz 4:51:15 PM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4 4:51:15 PM: Number of texture mappings: 4722 4:51:15 PM: Number of fluid mappings: 0 4:51:15 PM: Number of landscape mappings: 53 4:51:15 PM: Number of BSP mappings: 0 4:51:15 PM: Number of static mesh instance mappings: 4722 4:51:16 PM: Scene surface area calculated at 34653.656 million units (59.670% of the estimated 58075.352 million units) 4:51:16 PM: Importance volume surface area calculated at 15768.048 million units (57.725% of the estimated 27315.773 million units) 4:51:16 PM: Clamped the number of indirect photon paths to 20000. 4:51:17 PM: Embree Build 0.3s 4:51:17 PM: 4:51:17 PM: 4:51:17 PM: Collision Mesh Overview: 4:51:17 PM: Num Triangles : 2423184 4:51:17 PM: MeshInfos : 0.4Mb 4:51:17 PM: UVs : 25.3Mb 4:51:17 PM: LightmapUVs : 25.3Mb 4:51:17 PM: Embree Used Memory : 175.6Mb 4:51:17 PM: 4:51:17 PM: 4:51:17 PM: Processing... 4:51:17 PM: EmitDirectPhotons complete, 0.352 million photons emitted in 0.3 seconds 4:51:39 PM: Built photon segment map in 0.2 seconds 4:51:39 PM: EmitIndirectPhotons complete, 9.461 million photons emitted in 21.6 seconds 4:51:40 PM: Marking Irradiance Photons complete, 4.985 million photons marked in 1.5 seconds 5:15:52 PM: Caching Irradiance Photons complete, 7.317 million cache samples in 1452.1 seconds 5:23:12 PM: Calculate Irradiance Photons complete, 1.036 million irradiance calculations in 439.3 seconds 5:23:49 PM: Radiosity Setup 37.5s 5:23:59 PM: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: -1073741819 5:23:59 PM: [CloseConnection] Closing connection 5697CD4A using handle 5697CD4A 5:23:59 PM: [CloseConnection] Connection confirmed for disconnection 5697CD4A 5:23:59 PM: [CloseConnection] Closing orphaned Job (0E5B6175-47C54C56-0AFF5A8F-DB19BD3B) 5:24:00 PM: [MaintainConnections] Connection 5697CD4A is DISCONNECTING 5:24:00 PM: [MaintainConnections] Detected dropped local connection, cleaning up (7710BCFF) 5:24:00 PM: [CloseConnection] Closing connection 7710BCFF using handle 7710BCFF 5:24:00 PM: [CloseConnection] Connection confirmed for disconnection 7710BCFF 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure 5:24:00 PM: [CloseConnection] Connection disconnected 7710BCFF 5:24:00 PM: [GetMessage] Safely returning to 7710BCFF with no message 5:24:03 PM: [MaintainConnections] Connection 5697CD4A is DISCONNECTING 5:24:03 PM: [MaintainConnections] Local connection has closed (7710BCFF) 5:24:03 PM: [MaintainConnections] Removed connection 7710BCFF 5:24:04 PM: [CloseConnection] Connection disconnected 5697CD4A 5:24:04 PM: [GetMessage] Safely returning to 5697CD4A with no message 5:24:05 PM: [MaintainConnections] Local connection has closed (5697CD4A) 5:24:05 PM: [MaintainConnections] Removed connection 5697CD4A 5:24:05 PM: [MaintainConnections] All connections have closed

Product Version: UE 4.19
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asked Aug 10 '18 at 09:13 PM in Blueprint Scripting

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Mrminecraftwizz1
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avatar image Mrminecraftwizz1 Aug 09 '18 at 09:46 PM

if anyone needs any more info let me know

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I ended up figuring out even though idk what I did

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answered Aug 20 '18 at 01:21 PM

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Mrminecraftwizz1
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