Build Lighting Error

I try building my lighting and It crashes, here’s the log:

4:51:09 PM: [Interface:TryOpenConnection] Local connection established
4:51:10 PM: [Job] Accepted Job 0E5B6175-47C54C56-0AFF5A8F-DB19BD3B
4:51:12 PM: [Job] Launched Job UnrealLightmass_2018-05-14_10-33-02_1277840-64bit.exe
4:51:12 PM: [Job] PID is 9432
4:51:12 PM: [Job] GUID is “0E5B6175-47C54C56-0AFF5A8F-DB19BD3B”
4:51:12 PM: LogLightmass: Display: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 0E5B617547C54C560AFF5A8FDB19BD3B
4:51:12 PM: Failed to determine engine directory: Defaulting to …/…/…/Engine/
4:51:12 PM: Failed to load ‘aqProf.dll’ (GetLastError=126)
4:51:12 PM: File ‘aqProf.dll’ does not exist
4:51:12 PM: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
4:51:12 PM: File ‘VtuneApi.dll’ does not exist
4:51:12 PM: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
4:51:12 PM: File ‘VtuneApi32e.dll’ does not exist
4:51:12 PM: Lightmass Win64 started on: GAMEDEVCOMPUTER. Command-line: 0E5B617547C54C560AFF5A8FDB19BD3B
4:51:12 PM: LogLightmass: Display: Processing scene GUID: 0E5B617547C54C560AFF5A8FDB19BD3B with 14 threads
4:51:12 PM: Processing scene GUID: 0E5B617547C54C560AFF5A8FDB19BD3B with 14 threads
4:51:12 PM: Building static lighting…
4:51:12 PM: [OpenConnection] Registering TCP channel …
4:51:12 PM: [OpenConnection] Connecting to agent …
4:51:12 PM: [TryOpenConnection] Testing the Agent
4:51:12 PM: [TryOpenConnection] Opening Connection to Agent
4:51:12 PM: [TryOpenConnection] Local Process ID is 9432
4:51:12 PM: [Job] Found a parent connection for PID 9432
4:51:12 PM: [Job] 5697CD4A → 7710BCFF
4:51:12 PM: [Interface:TryOpenConnection] Local connection established
4:51:13 PM: Skylight import processing 0.009s with CubemapSize 128
4:51:15 PM: Measured CPU frequency: 2.99 GHz
4:51:15 PM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
4:51:15 PM: Number of texture mappings: 4722
4:51:15 PM: Number of fluid mappings: 0
4:51:15 PM: Number of landscape mappings: 53
4:51:15 PM: Number of BSP mappings: 0
4:51:15 PM: Number of static mesh instance mappings: 4722
4:51:16 PM: Scene surface area calculated at 34653.656 million units (59.670% of the estimated 58075.352 million units)
4:51:16 PM: Importance volume surface area calculated at 15768.048 million units (57.725% of the estimated 27315.773 million units)
4:51:16 PM: Clamped the number of indirect photon paths to 20000.
4:51:17 PM: Embree Build 0.3s
4:51:17 PM:
4:51:17 PM:
4:51:17 PM: Collision Mesh Overview:
4:51:17 PM: Num Triangles : 2423184
4:51:17 PM: MeshInfos : 0.4Mb
4:51:17 PM: UVs : 25.3Mb
4:51:17 PM: LightmapUVs : 25.3Mb
4:51:17 PM: Embree Used Memory : 175.6Mb
4:51:17 PM:
4:51:17 PM:
4:51:17 PM: Processing…
4:51:17 PM: EmitDirectPhotons complete, 0.352 million photons emitted in 0.3 seconds
4:51:39 PM: Built photon segment map in 0.2 seconds
4:51:39 PM: EmitIndirectPhotons complete, 9.461 million photons emitted in 21.6 seconds
4:51:40 PM: Marking Irradiance Photons complete, 4.985 million photons marked in 1.5 seconds
5:15:52 PM: Caching Irradiance Photons complete, 7.317 million cache samples in 1452.1 seconds
5:23:12 PM: Calculate Irradiance Photons complete, 1.036 million irradiance calculations in 439.3 seconds
5:23:49 PM: Radiosity Setup 37.5s
5:23:59 PM: [Job] Job has failed! Job executable didn’t exit cleanly. Exit code: -1073741819
5:23:59 PM: [CloseConnection] Closing connection 5697CD4A using handle 5697CD4A
5:23:59 PM: [CloseConnection] Connection confirmed for disconnection 5697CD4A
5:23:59 PM: [CloseConnection] Closing orphaned Job (0E5B6175-47C54C56-0AFF5A8F-DB19BD3B)
5:24:00 PM: [MaintainConnections] Connection 5697CD4A is DISCONNECTING
5:24:00 PM: [MaintainConnections] Detected dropped local connection, cleaning up (7710BCFF)
5:24:00 PM: [CloseConnection] Closing connection 7710BCFF using handle 7710BCFF
5:24:00 PM: [CloseConnection] Connection confirmed for disconnection 7710BCFF
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [UpdateTaskState]: Task Killed locally by GAMEDEVCOMPUTER, counted as failure
5:24:00 PM: [CloseConnection] Connection disconnected 7710BCFF
5:24:00 PM: [GetMessage] Safely returning to 7710BCFF with no message
5:24:03 PM: [MaintainConnections] Connection 5697CD4A is DISCONNECTING
5:24:03 PM: [MaintainConnections] Local connection has closed (7710BCFF)
5:24:03 PM: [MaintainConnections] Removed connection 7710BCFF
5:24:04 PM: [CloseConnection] Connection disconnected 5697CD4A
5:24:04 PM: [GetMessage] Safely returning to 5697CD4A with no message
5:24:05 PM: [MaintainConnections] Local connection has closed (5697CD4A)
5:24:05 PM: [MaintainConnections] Removed connection 5697CD4A
5:24:05 PM: [MaintainConnections] All connections have closed

if anyone needs any more info let me know

Check this out https://answers.unrealengine.com/questions/758236/all-my-plugins-nodes-get-call-unknown-function-err.html

I ended up figuring out even though idk what I did