Hierarchical Instanced Static Mesh Remove and Save
Hi there, I am wondering if it is possible to destroy an HISM, and save that it is destroyed. Lets say I am spawning a bunch of asteroids that I can destroy. All of the asteroids would be HISMs spawned from a bp in it's construction script. Is there a way to save the changes if I destroy some of them in game so that they do not return when the game is loaded again?
asked Aug 09 '18 at 10:26 PM in Blueprint Scripting
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