x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Hierarchical Instanced Static Mesh Remove and Save

Hi there, I am wondering if it is possible to destroy an HISM, and save that it is destroyed. Lets say I am spawning a bunch of asteroids that I can destroy. All of the asteroids would be HISMs spawned from a bp in it's construction script. Is there a way to save the changes if I destroy some of them in game so that they do not return when the game is loaded again?

Product Version: UE 4.19
Tags:
more ▼

asked Aug 09 '18 at 10:26 PM in Blueprint Scripting

avatar image

Gampersnaz
80 8 15 20

avatar image JohnADaniels Aug 22 '18 at 07:54 AM

Hey, did you figure this out, also, do you know how to save spawned elements from HISM BP file?

I can add a HISM BP to a level and then via key command spawn HISM Elements but they will not save in a save file. Are they stored somewhere else or just in the HISMBP?

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question