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Hierarchical Instanced Static Mesh Remove and Save

Hi there, I am wondering if it is possible to destroy an HISM, and save that it is destroyed. Lets say I am spawning a bunch of asteroids that I can destroy. All of the asteroids would be HISMs spawned from a bp in it's construction script. Is there a way to save the changes if I destroy some of them in game so that they do not return when the game is loaded again?

Product Version: UE 4.19
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asked Aug 09 '18 at 10:26 PM in Blueprint Scripting

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avatar image JohnADaniels Aug 22 '18 at 07:54 AM

Hey, did you figure this out, also, do you know how to save spawned elements from HISM BP file?

I can add a HISM BP to a level and then via key command spawn HISM Elements but they will not save in a save file. Are they stored somewhere else or just in the HISMBP?

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