Crash with destructible on dedicated server scene from editor

I’m using UE 4.3.1 and trying to run the game with two clients on dedicated server via editor. It works okay until destructible mesh is added on scene. Once it added editor crashes with:

!Id:9981220d6fca0a907994de8069a31b22

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: DestructibleComponent [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysXSupport.cpp] [Line: 717]

KERNELBASE + 37901 bytes
UE4Editor_Core + 3009507 bytes
UE4Editor_Core + 1775850 bytes
UE4Editor_Core + 1703584 bytes
UE4Editor_Engine + 14499062 bytes
APEX_DestructiblePROFILE_x64 + 388197 bytes
APEXFrameworkPROFILE_x64 + 134195 bytes
UE4Editor_Engine + 14050666 bytes
UE4Editor_Engine + 14006922 bytes
UE4Editor_Engine + 8624473 bytes
UE4Editor_Core + 446882 bytes
UE4Editor_Core + 447325 bytes
UE4Editor_Core + 520122 bytes
UE4Editor_Engine + 14104966 bytes
UE4Editor_Engine + 9122259 bytes
UE4Editor_Engine + 4938419 bytes
UE4Editor_UnrealEd + 1519654 bytes
UE4Editor_UnrealEd + 5564758 bytes
UE4Editor!FEngineLoop::Tick() + 3410 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:2084]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]