Whats the proper blueprint node for calling a dynamic parameter module in a particle system?
I'm trying to use a dynamic parameter module in cascade. It's set up in the material to control opacity, but I'm having trouble finding the right node to call the parameter's name and change its value. Set vector parameter, material parameter, and float parameter don't seem do be doing the trick.
asked Aug 10 '14 at 10:41 PM in Blueprint Scripting
Hey swiss_cheese9797 -
A Dynamic parameter connects a Material to a Particle System is supposed to be controlled in Cascade, but you can then choose a Parameter data type in Cascade and pull that newly named variable in the Blueprints. So looking at my image below, I have a dynamic parameter called Gradient_Control which is created in my Material. If I choose to add a Float Parameter as the Cascade data option I will get the option to name another variable here to then call a Float parameter in Blueprints of that new Variable name.
answered Aug 11 '14 at 09:12 PM
Lovecraft_K ♦♦ STAFF
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