Detect the normal of a polygon face
I am trying to deflect a non physic projectile with a pipe, So I thinked to get the normal of the face the projectile hits using a linetrace, but when I get the normal that always returned me the normal of the object, not the normal of the impact face.
Anyone knows how can I detect that normal to send the projectile in that way? I am using blueprints for all of this.
Thanks for your time
asked Aug 10 '18 at 11:12 AM in Blueprint Scripting
Check if this helps:
Edit: In short - the normal should be correct. To draw it correctly, however you should make:
Also, you don't need the second
Non physics actors can still use Collision hit results and dont have to trace in addition to that. The collision should give an impact normal
answered Aug 10 '18 at 12:55 PM
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