Loading a umap from .pak lighting and reflections need to be rebuilt
When loading a umap from an external .pak file packed with UnrealPak.exe, baked lighting/reflections don't load. The lighting can be mitigated by using movable light sources, but this isn't an ideal solution.
Is there a way to load maps from an external pak at runtime that will include baked lighting/reflections?
asked Aug 10 '18 at 09:51 PM in Packaging & Deployment
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