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How would you set pitch to camera and yaw on springarm?

Hey. How would you go about splitting the pitch and yaw of the camera so that the camera pitch up and down at the end of the springarm without pitching the springarm itself and using the springarm to rotate around the pawn?

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asked Aug 10 '18 at 11:56 PM in Blueprint Scripting

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Robinbt
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avatar image ThompsonN13 Aug 11 '18 at 12:17 AM

my first though was to change the cameras relative rotation. it seems to work but the idea will need some work to have a good implementation. i tested with a input event,get relative rot, combine rot, set rel rot. i was able to increment the camera pitch without affecting the springarm.

avatar image Robinbt Aug 11 '18 at 01:30 PM

setting the relative rotation worked nicely :) thanks

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