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Socket Two Handed Weapon

I am making a third person shooter and am running into the issue that my weapon is only attached to my characters right hand. The Left hand is all over the place. I was wondering if it was possible to also socket my left hand to the weapon, so that it moves well with the gun?

If anyone know how to fix this problem, any help would be greatly appreciated!

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asked Aug 11 '14 at 12:12 AM in Using UE4

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Janyx
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4 answers: sort voted first

Yes, you can use Ik for this, Use the 2 bone IK Node,

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answered Oct 10 '14 at 03:25 AM

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caelanim8ter
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Isnt it normal to make an animation that holds the weapon and just assign the weapon to one of the two handsockets? The other hand is placed by the animation.

Or is that wrong? I would do that this way.

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answered Aug 11 '14 at 12:15 AM

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eXi
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avatar image Janyx Aug 11 '14 at 12:17 AM

That's what I've been hearing. I noticed that in the example "ShooterGame" the hands hold the weapon really well. Are they just using good animations or is the weapon part of the static mesh?

avatar image eXi Aug 11 '14 at 12:20 AM

As i read the weapon is part of the whole model. Wouldnt do it that way since normaly you animate the weapon and the model seperated. Shooter game is just an example for a game and not for good modeling i guess :o

avatar image Aussiemandias Aug 11 '14 at 01:16 AM

Theoretically, could you use IK for this?

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See a technique i demonstrate in this video:

https://youtu.be/tCgZxeFN5_8

This shows how i use the dominant hand (right) to fixate the left hand to with an offset using FABRIK (can also use IK TWO BONE) but it looked a bit better with FABRIK for some reason.

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answered Nov 01 '15 at 06:19 PM

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Jonas_Molgaard
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The idea is to use an animation that suits the weapon, and socket one part of the weapon to whichever hand is the dominant hand. Then to smooth out the remaining clunkiness you use IK or FABRIK to adjust both hands to always stay on the weapon sockets you tell them to.

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answered May 25 '15 at 08:25 PM

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Sorrien
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