Multiplayer-Spawn pawn/char, possess it.
Goal: Spawn a "box" at players (just the default UE4 char) location and put the UE4 char on top of the box(attach?). Then, I want to be able to move the box around with different speeds than the UE4 char but have the char still on the box with a static animation.
This could be used for things like cars, mount horses, etc... but the catch is all of the tutorials I've seen have the object already in the world for reference. I'm having some trouble with this so any help would be appreciated.
(Think maybe MMORPG spawn a mount and ride it until you decide to get off again)
asked Aug 11 '18 at 06:04 AM in Blueprint Scripting
answered Sep 05 '18 at 06:32 PM
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