NavMesh and Proceduraly generated map, FindPathToLocationSyncroniously does not work
Hi, i try to generate a procedural map, https://www.youtube.com/watch?v=VmRggTwhiew following this tutorial Map is generated properly. Problems start when i try to check if my placed tile is reachable or not. I want to generate dungeon, but i wan tall rooms to be accessible and end goal reachable. so that generated tiles would not obstruct access to end goal. I though, that after placement of tile i could us "FindPathToLocationSynchroniously" to check if that place is reachable. But, it does not work for generated map. If i use static ground, not generated, it can reach all points, even it i know there is no way to reach it. If i dont use static ground, it fails to reach any point, even i fill the ground only with tiles that can be walked on. it seems that "FindPathToLocationSynchroniously" does the test prior the tile is placed, on static ground only.
asked Aug 11 '18 at 11:00 AM in Blueprint Scripting
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