Get random navigable point always returns the (actor) origin
This is the blueprint I use to spawn decals where NPCs can interact with them:
The problem is that the decals, spawned by my actor at (0|0|0) only spawn at (0|0|15), which is the actor origin plus the navmesh height.
I can change the actors origin as much as I want, all I get are the following results, assuming that the actor is at (x|y|z):
(0|0|15), (x|0|15), (0|y|15) and (x|y|15).
If the actor is outside of the navmesh, the x and/or y value(s) will be replaced by the nearedst value that is in the navmesh.
Can anyone tell me what the cause might be or how to fix it?
asked Aug 11 '18 at 03:36 PM in Blueprint Scripting
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