GetWorldLocation in construction script return 0,0,0 for components
Hello, i don't know if this is a bug or if it's normal but if i use GetWorldLocation or GetRelativeLocation in a construction script in within a BP owning this component, the result will always be the default location of the component in the BP, not the values that was modified in an instance of this BP in the level. If i call this from an other actor then the values are corrects. It seam that at construction script time locations of components are not set yet.
asked Aug 11 '18 at 01:45 PM in Blueprint Scripting
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