Lightmaps are trashed
Hello. I'm trying to setup my modular meshes to start building, but I'm running into several problems. My main problem atm is trying to build lightmaps. Settings I have changed: Lightmap res = 256, source lightmap index = 1, dest lightmap index = 1.
Here are some screenshots.
1) Normal Mesh 2) Mesh after baking light 3) Texture UV 4) Lightmap UV (auto made from Blender "Lightmap pack")
If you want realistic result you'll have to break up your mesh into smaller parts! Every column, top part, bottom part. And maybe you can get away with 256 lightmap resolution per column (!!) and 512 for the flat parts. ...but more likely you'll need the higher step... Auto generated lightmaps are good for flat surfaces only! Unreal Studio does an almost perfect job though! You will have to do it manually...
If you just want to light it up and have a blurred out cartoonish look then you can set the lightmap resolution very low... but still you might have to redo your lightmaps manually...
answered Aug 11 '18 at 11:05 PM
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