Hi All,
I have not long started my UE4 journey after switching from Unity (I might add that I wasn’t an expert within the Unity community, but I felt as though I was progressing quite quickly).
I’ve decided I want to give a real go at Blueprints before I start trying to move across to C++ from C# and wanted to get thoughts on how to simplify a specific process, so that I can continue to improve as I go along.
The system I’ve just finished creating is working very nicely, but I don’t feel as though it’s the best/neatest way to go about things (mostly due to the Event Tick being used, which seems to have the same rapport as a GOTO statement in any language), I digress - the system is essentially:
- Run until no stamina (from decay)
- Reduce to walking speed Recharge
stamina when either forced to stop
running or you stop - Rince and repeat.
(Sprinting is bound to the Left Control)
I have completed this method as follows:
Any comments/assistance/guidance would be fantastic.
Much Appreciated,
Darydactyl
Edit: Apologies, the second screenshot is a bit shoddy and requires opening in a new tab