Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Failed to produce item

I have ubuntu 18.04 . Steps so far:

  1. Cloned the unreal repository.

  2. ./Setup.sh.

  3. ./GenerateProjectFiles.sh

  4. make So when i ran make i get the following error on building the last file.

ERROR: UBT ERROR: Failed to produce item: /home/sladyn/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-PhysXCooking.so (see ../Programs/UnrealBuildTool/Log.txt for full exception trace) Total build time: 6755.12 seconds (Local executor: 0.00 seconds) Makefile:188: recipe for target 'UE4Editor' failed make: *** [UE4Editor] Error 5

More details: From the log.

ExceptionUtils.m_0: ERROR: UBT ERROR: Failed to produce item: /home/sladyn/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-PhysXCooking.so ExceptionUtils.m0: (see ../Programs/UnrealBuildTool/Log.txt for full exception trace) ExceptionUtils.m1: ExceptionUtils.m1: BuildException: UBT ERROR: Failed to produce item: /home/sladyn/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-PhysXCooking.so ExceptionUtils.m1: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, Boolean bIsRemoteCompile, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in :0 ExceptionUtils.m1: at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in :0 ExceptionUtils.m_1:

Product Version: Not Selected
more ▼

asked Aug 13 '18 at 11:12 AM in Installation & Setup

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question