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Howto increase Verts in a Procedural Cube

Hello,

i try to create a Cube during Runtime with ProceduralMeshComponent. Creating a Cube with 24 Verts works fine. The thing is, i want to have more than 24 Verts so i can male a Sphere from it with adjustable detail.

I struggle to generate the Triangles Indices for the CreateMeshSection(...) function https://www.youtube.com/watch?v=jVi5GvDpB_o like this

Product Version: UE 4.20
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asked Aug 12 '18 at 11:10 AM in C++ Programming

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HOUmmel
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Found a Solution. I Create a Cube with 24 Verts. Than i use subdivision to get a Cube with more Verts.

     // For Cube
     v12 = (v1 + v2) / 2;
     v23 = (v2 + v3) / 2;
     v31 = (v3 + v1) / 2;
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answered Aug 15 '18 at 11:36 AM

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HOUmmel
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