Compiling and Creating Dedicated Server (from source)
So I've built 4.3 from source, and inside my game project's .sln, I have multiple build options. When I select Development Server, for instance, my Output window displays; "Configuration: Development_Game x64 ------", and I don't get a (ProjectName)Server.exe file built.
How do I build a server executable from source?
asked Aug 11 '14 at 02:46 AM in Packaging & Deployment
I wrote a blog post detailing the steps I took to build, run, and connect to a dedicated server. I hope this helps!
answered Sep 06 '14 at 05:57 PM
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