Compiling and Creating Dedicated Server (from source)

Hey guys,

So I’ve built 4.3 from source, and inside my game project’s .sln, I have multiple build options. When I select Development Server, for instance, my Output window displays; “Configuration: Development_Game x64 ------”, and I don’t get a (ProjectName)Server.exe file built.

How do I build a server executable from source?

Thanks.

Hmmmm, in VS try clicking solution and then in Properties change the Active Config there

ProjectName → Properties has only the standard build configurations (DebugGame, Development, etc, versions of Editor. No server, no client).

Solution → Properties has all of them, but switching it there still results in Configuration: Development_Game x64 ------ in output window.

Bump: also need to know this.

I wrote a blog post detailing the steps I took to build, run, and connect to a dedicated server. I hope this helps!