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Compiling and Creating Dedicated Server (from source)

Hey guys,

So I've built 4.3 from source, and inside my game project's .sln, I have multiple build options. When I select Development Server, for instance, my Output window displays; "Configuration: Development_Game x64 ------", and I don't get a (ProjectName)Server.exe file built.

How do I build a server executable from source?

Thanks.

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asked Aug 11 '14 at 02:46 AM in Packaging & Deployment

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HateDread
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avatar image Shadowriver Aug 11 '14 at 03:17 AM

Hmmmm, in VS try clicking solution and then in Properties change the Active Config there

avatar image HateDread Aug 11 '14 at 03:36 AM

ProjectName -> Properties has only the standard build configurations (DebugGame, Development, etc, versions of Editor. No server, no client).

Solution -> Properties has all of them, but switching it there still results in Configuration: Development_Game x64 ------ in output window.

avatar image TheFear Aug 16 '14 at 10:28 AM

Bump: also need to know this.

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I wrote a blog post detailing the steps I took to build, run, and connect to a dedicated server. I hope this helps!

http://blog.piinecone.com/post/96800987702/building-a-dedicated-server-in-unreal-engine-4

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answered Sep 06 '14 at 05:57 PM

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piinecone
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