Fix sprite tilting issue

As you can see from the pictures posted above, I have a blueprint which lets the sprite always face the camera.

However, you may notice that when close up to the sprite, the sprite will begin to rotate a bit.

When standing back, it’s in upright position.

Is there a way to fix this issue? If not, I will just remake this new project with a different gameplay style.

Don’t connect the roll and pitch pins when you break the rotator, let them stay at 0 this will only allow the sprite to rotate about the Z axis towards the camera.

Works now! Thanks!