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NavMesh Bounds Volume not working

I´ve tried many tutorials and forum posts to findo the solution for my problem, but i anything worked for me. When i create the NavMesh Bounds Volume, it doesn´t shows the green tile or event the red one, nothing.

The weird thing that when i tested in a blank project, it works, i´ve tried to delete and created a new one, but didn´t work.

I just created a simples AI Controller with IDLE and MOVE TO, as you can see in the pics below.

alt text

alt text

alt text

I don´t know why, i´ve checked if there is a redundant (more than one of the same) volume, there isn´t.

Please help, even if i create a simple node as "Move to" instead of creating from Blackboard, also doesn´t work at all.

Product Version: UE 4.19
ai.png (302.7 kB)
aicontroller.png (413.0 kB)
navmesh.png (1.4 MB)
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asked Aug 12 '18 at 08:08 PM in Blueprint Scripting

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avatar image Nebula Games Inc Aug 12 '18 at 10:11 PM

Does your nav mesh actually touch the ground? Says the "Z" location is like ~300. Try increasing the "Z" scale for the mesh or moving it down and see if it will populate the green grid when you hit the "P" key.

avatar image BrunoChaves Aug 13 '18 at 02:35 AM

Yes. It touches the ground. For some reason, it works in another level i´ve created before. I checked the similarity, and has the same configuration, but i can´t say what provokes this issue, i assume that the problem has something to do with the Nav Mesh Bounds and physics, perhaps?

The AI is working in other levels, but not in this one i showed.

avatar image ttolujob Oct 16 '18 at 11:55 PM

Did you ever find an answer? I'm having similar issues.

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