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lightmapping on static mesh looks wrong

I'm trying to practice making VR games, and am working on a minecraft lookalike zombie fighting simulator (for simplicity's sake). I'm having an issue with my tree model where, when the lighting is baked, it looks totally wrong: alt text

Even though I'm using an overlapping uv map for the texture, I have a separate UV map for the lightmap: alt text

Does anyone know what might be going on here?

.blend file for the model: https://www.dropbox.com/s/mmgryokomdkip3m/Tree.blend?dl=0

GitHub repo, if you need to see anything else: https://github.com/Sam54123/MinecraftVRGame/tree/9221e8af49cdf4a61ff55ecd1b7016d1ef03c37e

Product Version: UE 4.17
uv.png (99.9 kB)
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asked Aug 12 '18 at 11:22 PM in Rendering

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avatar image Sam54123 Aug 12 '18 at 11:29 PM

And here is the livestream where I created this: https://youtu.be/muJGCtfiesY

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