Particle system starts from actor location?
Hello everyone, first of all this community is amazingly helpful. I don't know how many times I searched my problem and find the exact solution. So thank you all of you for helps.
My question is, is it possible to create an emitter that has an actors location as a start location and has a specific location on player character as end location?
I exactly want to do this: A wall mesh divides million pieces, and combine as a point in players hand location.
I don't want to make the division part like the new niagara effects since the tutorials are not too much, I want to make it like a particle spawns from where the wall is, after that particle's material opacity goes 0, then destroy wall actor, then combine the particles as a point in front of the camera.
Is it possible with cascade? If it is, how am i going to do this?
Thank you for your attention <3
asked Aug 12 '18 at 10:55 PM in Blueprint Scripting
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