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Set Actor Hidden In Game make Actor invisible in Editor

If I create a blueprint actor, add a mesh to it (or even just a sphere). Set the "Actor Hidden in Game", the actor does not show up in the editor or in game.

I need a way to create an actor that shows up in the editor, but is invisible and inactive in game. I assumed Hidden In Game should do that.


  1. Create Blueprint Actor Name actor

  2. Name it something like BP_Test

  3. +Add Component (choose static mesh)

  4. Set Static Mesh to Shape_Cube

  5. Click BP_Test (Self) and set "Actor Hidden in Game" box to True

  6. Compile/Save

  7. Add Actor to editor window

  8. Actor is invisible

Note, same issue happens if you set Hidden in Game on the mesh instead. Neither option works.

Product Version: UE 4.19
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asked Aug 13 '18 at 12:42 AM in Rendering

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Hm, seems to work. Actor + component cube. Hidden in Game ticked in the blueprint and in the level instance:

alt text

The shadow disappears but that's expected. This is on UE4 20.1

What's Shape_Cube - is this your own mesh?

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answered Aug 13 '18 at 07:16 AM

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