UE4 Widget Navigation Trouble
So I'm working on an options menu with some sliders and buttons. I have set up the navigation already for a gamepad to be used and it's been working great for all of my widgets, EXCEPT this options menu. I have everything organized into vertical and horizontal boxes so that buttons, sliders, and text remain consistent across all screen sizes.
My issue is that my navigation doesn't want to leave the vertical box with the sliders, even though I have the navigation to explicitly say to focus on the "Main Menu" button. Is there something I am doing wrong? I have posted a screenshot of my designer page to give context.
asked Aug 13 '18 at 04:33 AM in Blueprint Scripting
So making a new button and deleting the old one seemed to work and it's navigating correctly now. There must be some issue with the navigation when you change or edit stuff with the buttons midway through navigation. In any case, it's all working now.
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