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UE4 Widget Navigation Trouble

So I'm working on an options menu with some sliders and buttons. I have set up the navigation already for a gamepad to be used and it's been working great for all of my widgets, EXCEPT this options menu. I have everything organized into vertical and horizontal boxes so that buttons, sliders, and text remain consistent across all screen sizes.

My issue is that my navigation doesn't want to leave the vertical box with the sliders, even though I have the navigation to explicitly say to focus on the "Main Menu" button. Is there something I am doing wrong? I have posted a screenshot of my designer page to give context.

Product Version: UE 4.16
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asked Aug 13 '18 at 04:33 AM in Blueprint Scripting

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avatar image Everynone Aug 13 '18 at 08:15 AM

Does the button have isFocusable flag set to True?

avatar image Donnytheraver Aug 13 '18 at 04:10 PM

Yes it is set to true. I thought originally that it may have something to do with the sliders being in a different box than the button, but if I am explicitly telling it where to navigate to then it should move to that widget item, right?

I'm going to try rebuilding the button from scratch and see if that does anything.

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So making a new button and deleting the old one seemed to work and it's navigating correctly now. There must be some issue with the navigation when you change or edit stuff with the buttons midway through navigation. In any case, it's all working now.

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answered Aug 13 '18 at 04:20 PM

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