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Can you automatically assign landscape paint layer via blueprint?

Hey,

I was wondering if its possible to change the landscape paint layer via blueprint. I''ll try and keep it simple.

Scenario

  • I have a game where the player can place houses on the map.

  • The map is a 'landscape' terrain with mutiple paint layers.

  • I would like to automatically change the paint layer around the area that the house is placed by the player (by blueprint?)

  • This doesn't have to happen at run time, it can happen the next time the player loads the game.

I've attached a gloriously detailed diagram to help :)

alt text

Could someone tell me if this feature can be implemented in Unreal?

Thanks in advance,

Product Version: UE 4.20
Tags:
house-paint.png (78.8 kB)
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asked Aug 13 '18 at 12:22 PM in Using UE4

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krishcrush_
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avatar image mightyenigma Dec 12 '18 at 08:34 PM

I saw something kind of like this in a tutorial on how to make spray paintable materials

avatar image krishcrush_ Dec 13 '18 at 04:17 PM

Thanks @mightyenighma, thats actually quite useful.

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