3D Widget Scaling Problem
Hello! I have problem with 3D Widget (Widget attached to Actor Blueprint) scaling. As you can see at (Pic 1) Actor names have different sizes, depending how for they are. If i get closer Object names becomes huge and oversized (Pic 2). If i change space form World do Screen, widget move to screen and overlapp 3D objects and thats bad and not an option (Pic 3).
Is there any way to keep constant size of 3D widget relative to Player screen!?
You could keep it 3d (to keep the Z depth) and check distance to the player and map range scale of the text renders accordingly (their scale needs to be set to world), clamping them in order to avoid excessive scales.
answered Aug 13 '18 at 03:20 PM
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