Rotation axis problem when importing maya's character

Hi I use Maya for the first time.
When import using Maya’s character, root’s axis does not match the axis of the world.

If anyone has solved the problem, ask for help.
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I am not familiar with MAYA but I have done this in blender, you need to go back into the 3D software and re-align your axis to match Unreal axis if that’s what you want. So you have to reset the “X,Y,Z” directions of your mesh in MAYA then when you import it will be correct. Looks like you need 90 degrees of roll (X) axis to be aligned with Unreal axis

thanks for the answer. But it is not the answer I want.

In Maya, this happens when the world axis is set to the same direction as the world axis in the setting with the Y axis upward and then exported. I would like to set the Maya setting so that the Y axis is up on the world axis, and the Root pattern of the character is the same. I also want the Root pattern on the engine to be the same as the world axis of the engine.

I am currently experiencing a very difficult time because of this problem. ask for help.

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This was a problem because the world axis sThis was a problem because the world axis settings were different. Thank you for all of your helpful friends.ettings were different. Thank you for all of your helpful friends.

I see you problem is solved, but I can’t find the answer. I have the probleme with metahuman, the building of the scene make it with the z axis toward the towards the height.