I’ve created a blueprint class with a spot light and that the visibility of the light can be triggered with an trigger volume, I’ve dragged multiples instances of the blueprint class in my scene, I went to the construction script for that blueprint class to set different colors and intensity for each light, but I also want to make a delay node so that if a enter the trigger volume box in game play that every light instance can go on in a different time ( like a pattern ) Light intensity must stay the same but only want to change the time visibility for each light in my scene.
How would I achieve this?
ps. sorry for bad english