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Mobile Patching Failed on DLC Launch


I'm Playing around with mobile patching by following the documentation from


Android APK profile succeeded without any errors, but DLC is failed at UAT post launch cleanup. I need some help to understand how can i solve this.Thank you

Please find the error log part below

rocessResult.StdOut: [2018.08.14-05.47.41:839][ 0]LogBuildPatchTool: Executed with commandline: -mode=patchgeneration -usehyperthreading -UNATTENDED -BuildRoot=C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\DLC1.0\AugmentedUnrealityEx -CloudDir=C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\CloudDir -AppID=1 -AppName=AugmentedUnrealityEx_AugmentedUnrealityEx -BuildVersion=DLC1.0 -AppLaunch= -AppArgs= -custom=bIsPatch=false -customint=ChunkID=1 -customint=PakReadOrdering=0 -stdout ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogPatchGeneration: Error: Unable to create specified cloud directory C:/Users/MOHAN[2018.08.14-05.47.41:846][ 0]LogPatchGeneration: Error: Unable to create specified cloud directory C:/Users/MOHAN ProcessResult.StdOut:
ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogBuildPatchTool: Error: Tool exited with: 5[2018.08.14-05.47.41:846][ 0]LogBuildPatchTool: Error: Tool exited with: 5 ProcessResult.StdOut:
ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectArray: 353 objects as part of root set at end of initial load. ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectAllocator: 46864 out of 0 bytes used by permanent object pool. ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool CommandUtils.Run: Took 1.1037121s to run BuildPatchTool.exe, ExitCode=5 ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=""C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\DLC1.0\AugmentedUnrealityEx"" -CloudDir=""C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\CloudDir"" -AppID=1 -AppName="AugmentedUnrealityEx_AugmentedUnrealityEx" -BuildVersion="DLC1.0" -AppLaunch="" -AppArgs="" -custom="bIsPatch=false" -customint="ChunkID=1" -customint="PakReadOrdering=0" -stdout. See logfile for details: 'UnrealPak_AugmentedUnrealityEx-2018.08.14-11.17.41.txt'

Product Version: UE 4.19
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asked Aug 14 '18 at 02:56 PM in Using UE4

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avatar image Navabothu Aug 16 '18 at 06:03 AM

Can someone help me with this Please.

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