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Mobile Patching Failed on DLC Launch

Hi

I'm Playing around with mobile patching by following the documentation from

https://docs.unrealengine.com/en-us/Platforms/Mobile/MobilePackagingWizard

Android APK profile succeeded without any errors, but DLC is failed at UAT post launch cleanup. I need some help to understand how can i solve this.Thank you

Please find the error log part below

rocessResult.StdOut: [2018.08.14-05.47.41:839][ 0]LogBuildPatchTool: Executed with commandline: -mode=patchgeneration -usehyperthreading -UNATTENDED -BuildRoot=C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\DLC1.0\AugmentedUnrealityEx -CloudDir=C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\CloudDir -AppID=1 -AppName=AugmentedUnrealityEx_AugmentedUnrealityEx -BuildVersion=DLC1.0 -AppLaunch= -AppArgs= -custom=bIsPatch=false -customint=ChunkID=1 -customint=PakReadOrdering=0 -stdout ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogPatchGeneration: Error: Unable to create specified cloud directory C:/Users/MOHAN[2018.08.14-05.47.41:846][ 0]LogPatchGeneration: Error: Unable to create specified cloud directory C:/Users/MOHAN ProcessResult.StdOut:
ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogBuildPatchTool: Error: Tool exited with: 5[2018.08.14-05.47.41:846][ 0]LogBuildPatchTool: Error: Tool exited with: 5 ProcessResult.StdOut:
ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectArray: 353 objects as part of root set at end of initial load. ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectAllocator: 46864 out of 0 bytes used by permanent object pool. ProcessResult.StdOut: [2018.08.14-05.47.41:846][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool CommandUtils.Run: Took 1.1037121s to run BuildPatchTool.exe, ExitCode=5 ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\BuildPatchTool.exe -BuildRoot=""C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\DLC1.0\AugmentedUnrealityEx"" -CloudDir=""C:\Users\MOHAN KULDEEP\Desktop\Patching\HTTPchunks\DLC1.0\Android_ASTC\CloudDir"" -AppID=1 -AppName="AugmentedUnrealityEx_AugmentedUnrealityEx" -BuildVersion="DLC1.0" -AppLaunch="" -AppArgs="" -custom="bIsPatch=false" -customint="ChunkID=1" -customint="PakReadOrdering=0" -stdout. See logfile for details: 'UnrealPak_AugmentedUnrealityEx-2018.08.14-11.17.41.txt'

Product Version: UE 4.19
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asked Aug 14 '18 at 02:56 PM in Using UE4

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Navabothu
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avatar image Navabothu Aug 16 '18 at 06:03 AM

Can someone help me with this Please.

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