scaling vr player
I want a feature in the game where with a press of a button you would see the enviorment as a child. I want to scale the vr player but the controller becomes too big and goes too far away or too close and it starts to swing all around. Is there a way to change the vr player height without the player going trough the ground?
asked Aug 14 '18 at 06:33 AM in Blueprint Scripting
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