3D Widgets washed out (FXAA or AA probleb)
3D Widgets are a render texture rendered on a 3D plane and are not rendered on a separated widget buffer, but there are two possible solutions for your problem:
A. Create a post process that filters out your 3D widget planes (don't know if you can set 3D widgets to render in custom depth, so take this with a grain of salt and try it out). If you can set 3D widgets to render in custom depth, you can create a post process mask that removes all other post process effects from it (look for outline post process effect, there are tons of it out there you can use as an example).
B. Render them as normal widgets (what i normaly do), add them to viewport and then project the world location of the position you want them to be to screen position, after that you can then set the viewport position of those widges, for isntance:
answered Aug 14 '18 at 03:01 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here