Procedural Foliage Spawner

Hi,

I am unable to make the procedural foliage spawner work. No matter what settings I use, it returns this message:

“Unable to spawn instances. Ensure a large enough surface exists within the volume.”

I searched for this message but, even though it seems to be a shared problem, I couldn’t find any clear information about how to solve it.

Does anyone have any suggestions?

Hi , i had the same problem and after some digging i found out that in my foliageType.instancedStaticMesh i had collision with world checked , i unchecked that and worked fine, i hope it will help you!