Procedural Foliage Spawner
I am unable to make the procedural foliage spawner work. No matter what settings I use, it returns this message:
"Unable to spawn instances. Ensure a large enough surface exists within the volume."
I searched for this message but, even though it seems to be a shared problem, I couldn't find any clear information about how to solve it.
Does anyone have any suggestions?
asked Aug 14 '18 at 11:06 AM in Using UE4
Hi , i had the same problem and after some digging i found out that in my foliageType.instancedStaticMesh i had collision with world checked , i unchecked that and worked fine, i hope it will help you!
answered Jan 27 '19 at 01:04 PM
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