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Procedural Foliage Spawner


I am unable to make the procedural foliage spawner work. No matter what settings I use, it returns this message:

"Unable to spawn instances. Ensure a large enough surface exists within the volume."

I searched for this message but, even though it seems to be a shared problem, I couldn't find any clear information about how to solve it.

Does anyone have any suggestions?

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asked Aug 14 '18 at 11:06 AM in Using UE4

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Hi , i had the same problem and after some digging i found out that in my foliageType.instancedStaticMesh i had collision with world checked , i unchecked that and worked fine, i hope it will help you!

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answered Jan 27 '19 at 01:04 PM

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