How to Trace for water with out collision
Trace for water with out collision, How do I line trace for water if it has no collision, I need to know when my actor is walking through water, the level has a very shallow river made using a spline with a water material I've added a water physics material, line trace won't return any info about the water cause it has no collisions, it only hits the landscape below the water that does have collisions. Please advise to an easy fix for this, adding a physics volume below the water will be very difficult as the river is long, whinedy and undulating.
asked Aug 14 '18 at 11:47 AM in Blueprint Scripting
You can use custom per poly collision with block visibility (for trace channel)
answered Aug 14 '18 at 12:05 PM
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