x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Landscape Material Mobile = Checkered

Been stuck on this for weeks now. I have been over the documents, so I know there is no longer the limit of 3 layers (I have also tried removing one to get it to show to no effect). I've played around with every setting I could find. Set the material to fully rough, and set all the textures to shared wrap...

alt text

Everything looks okay, if bit bland while in the desktop shaders.

alt text

Although I don't like how the grass shows though everything. I tried just making them all weight blended since I would be happy with straight cut edges, but if any two are set to weight, whole landscape goes black.

alt text

All the files are 64x64 so they arent too big. And are a power of 2 and perfectly square.

alt text

I originally had Material functions here. But so often I was having to go to the MF and make small changes, weight for some rendering, then come back and wait for some rendering that I just moved it all into the Landscape layer to have handy. Straight Copy and paste and so it came out the same.

Yet when I load the mobile shaders. (I usually just pick the high end general one) all I get is: alt text

The classic check-board failed to load things...

I have been stuck on this as i said for WEEKS, and I am bad about not moving forward on projects until I finish what I started (and I need some levels to start putting things in) So I haven't done anything except play with this. I presume as I get some weird results even just playing with them in desktop (like things going black if 2 textures are displayed in same quad) when I try to set them all to weighted, or alpha. That it must be something wrong with my set up or textures.

PLEASE HELP

Product Version: UE 4.19
Tags:
image-143514.png (459.1 kB)
image-143515.png (215.9 kB)
image-143516.png (41.7 kB)
image-143513.png (340.1 kB)
mobile.png (67.6 kB)
more ▼

asked Aug 14 '18 at 02:00 PM in Rendering

avatar image

Cultusfit
43 3 3 11

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Removed the use material attribute and plugged everything into a copy/paste of the layer blend node

(so one plugged into roughness with each layers roughness map plugged into appropriate layer)

that fixed it.

more ▼

answered Dec 10 '18 at 02:02 PM

avatar image

Cultusfit
43 3 3 11

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question